Jan 25, 2008, 03:29 PM // 15:29
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#61
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Wilds Pathfinder
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the most buggiest map in the game is the best map in HA? geez no wonder HA fails....
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Jan 25, 2008, 04:01 PM // 16:01
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#62
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Desert Nomad
Join Date: Oct 2005
Location: England, UK
Profession: D/Mo
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Meh.. Personally I prefer the HoH system when it was the old original and classic at the Tomb of Primeval Kings..
But no, they changed it.. ¬_¬
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Jan 25, 2008, 05:45 PM // 17:45
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#63
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Wilds Pathfinder
Join Date: Feb 2007
Location: London, England
Profession: Mo/
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Quote:
Originally Posted by wuzzman
Hmm, great assumption, but if you played something other then guild wars you find relic running boring. I certainly do, I know plenty of good players that do. Its only merit is that a balance team can scrub a win past iwayers and spike builds and various other shit. I play the game to pvp, not run from point A. to point B. and "OH SHIT SNARE! HEX REMOVAL! HEX REMOVAL!" Find it fun, I find it boring. If I wanted to play a shitty version of run the flag, I rather play.....every online-fps available to most modern PC's.
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i don't know how you say this while you defend old school altar holding to be the most amazing thing ever.
yes, sacred was slightly buggy but the concept of the map was the greatest of all the other HA maps imo.
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Jan 25, 2008, 06:03 PM // 18:03
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#64
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Wilds Pathfinder
Join Date: Mar 2007
Guild: two
Profession: W/N
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Quote:
Originally Posted by wuzzman
the most buggiest map in the game is the best map in HA? geez no wonder HA fails....
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it wasn't that buggy you tard
why do I have the feeling you played the map like twice and had bad experiences?
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Jan 25, 2008, 08:43 PM // 20:43
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#65
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Wilds Pathfinder
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Quote:
Originally Posted by LifesRestorer
i don't know how you say this while you defend old school altar holding to be the most amazing thing ever.
yes, sacred was slightly buggy but the concept of the map was the greatest of all the other HA maps imo.
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alter holding? monk ball GO GO GO!! yeah, my favorite mechanic was kill count. The reason why it got kicked out beause players refuse to learn this practical lesson, ganking is a part of the game when you put more then 2 teams against each other.
if I remember correctly /stuck was invented because of sacred.....
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Jan 25, 2008, 09:28 PM // 21:28
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#66
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Frost Gate Guardian
Join Date: Feb 2007
Profession: W/A
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No it wasnt, It was because you got stuck on some maps and couldnt move at all.
Etc broken tower altar
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Jan 25, 2008, 10:37 PM // 22:37
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#67
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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From wiki
Quote:
/stuck Frees your character if he/she becomes stuck. This not only frees you from being stuck in the ground, but can also show you where you are standing if you think you might be "rubberbanding."
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I think it was added for more than one reason.
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Jan 26, 2008, 05:00 AM // 05:00
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#68
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Wilds Pathfinder
Join Date: Mar 2007
Guild: two
Profession: W/N
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Quote:
Originally Posted by wuzzman
if I remember correctly /stuck was invented because of sacred.....
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im pretty sure it was mostly because you could get stuck under stairs and shit on certain maps
its pretty awesome not being able to do anything and watching your team get owned
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Jan 26, 2008, 08:18 AM // 08:18
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#69
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Banned
Join Date: Feb 2006
Location: England
Guild: Leteci is [sexy]
Profession: Mo/
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*remembers the days when everyone in GVG (including casters) had to bring a v amp weapon in case they got stuck*.
QQ
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